|
Post by arthadan on Feb 4, 2012 2:32:45 GMT 10
Hi all!
I'm new to the game and I have just get my 3.2 Beta. I'm reading the rulebook and I have a doubt so far.
In page 26 says Attacking is a cap action, but in the example below Mia throws a dagger (an attack, isn't it?) and after runs.
Are only Close Combat Attacks Cap Actions or is it wrong the example?
I know in the example says throwing the dagger is a Shoot action, so I guess Attack is only for hand-to-hand combat, but I'd like to be sure.
|
|
|
Post by arthadan on Feb 4, 2012 2:43:39 GMT 10
Never mind, answer is in the next page.
Sorry!
|
|
|
Post by arthadan on Feb 4, 2012 12:41:22 GMT 10
Another one, this time I have taken my time to read the next page before asking. ;D
Disengage (page 51):
So that means that I declare the disengage, then I roll the action dice and then (if I get 2 pips or more) I can disengage. Right? I assume that is: If you roll the dice before declaring the disengage, you may not disengage.
Later it says:
I assume that you may travel is 1 full pace in the disengage action. But if you roll 3 pips in the activation, then you could use your third one to move normally after disengaging. Correct?
What`s the maximum distance you can move when dodging (minimum is the dodge distance)?
Sorry to be picky, but English is not my native language and I want to be sure I understand the rules before playing.
|
|
|
Post by Dave King on Feb 4, 2012 22:51:25 GMT 10
Nope, thats a perfect example of what I am after. Brilliant.
It is supposed to be this. When you perform a disengage action, you slide the model away from the opponent so it is no longer touching (or if using gap engagement, out of the agreed engage distance). The furthest you are allowed to slide your model is your own models base width... aka one pace.
I am thinking of making that action roll thingie a house rule, so you just automatically roll and make your strategy on that.
|
|