Post by dncswlf on Feb 18, 2012 14:49:02 GMT 10
Ok, so I have a game under my belt now. A little about who I'm playing with first... I don't have a consistent gaming group with which I play, so I have enlisted my neighbor in playtesting the game. I introduced him to wargaming with WOTC star wars plastic card based game... and Milton Bradley Battlemasters. Both very simple, IgoUgo type games. We both have kids and have played a few family feud type games for the past year or so.
Our first game took about 40 minutes to play. We each took identical forces: 1 leader, 1 hero, 2 warriors and 1 shooter. We used the sample guys provided with the 3.2 rules. By the end of the game I'd say we both had a pretty good grasp on game mechanics: combat operation and action die and whatnot. And how important it is to use your dreadskulls wisely.
Impressions: we loved the concept of dreadskulls, choosing which pieces to prioritize and keep in the game is key - and reading through some other players' discussions of loosing trolls or ogres too quickly... I think is solved by choosing to expend a dreadskull to keep it in the game... haven't used a large creature yet.. so no actual playtesting experience with it that thought (soon though - I hope). We loved the simple span movement and measuring concept... not needing to measure really... just knowing you had to move to the end of the stick... easy / fun. The action die - added the element of chance to the game - turns a "ha ha ha I'm going to woop your guy with my hero" into "aw man, I can only move him 1 span" or "aw man, my shooter is out of range of my leader.. he's cowardly and won't shoot!"
Can't wait to get a second game in with a large creature or two!
Our first game took about 40 minutes to play. We each took identical forces: 1 leader, 1 hero, 2 warriors and 1 shooter. We used the sample guys provided with the 3.2 rules. By the end of the game I'd say we both had a pretty good grasp on game mechanics: combat operation and action die and whatnot. And how important it is to use your dreadskulls wisely.
Impressions: we loved the concept of dreadskulls, choosing which pieces to prioritize and keep in the game is key - and reading through some other players' discussions of loosing trolls or ogres too quickly... I think is solved by choosing to expend a dreadskull to keep it in the game... haven't used a large creature yet.. so no actual playtesting experience with it that thought (soon though - I hope). We loved the simple span movement and measuring concept... not needing to measure really... just knowing you had to move to the end of the stick... easy / fun. The action die - added the element of chance to the game - turns a "ha ha ha I'm going to woop your guy with my hero" into "aw man, I can only move him 1 span" or "aw man, my shooter is out of range of my leader.. he's cowardly and won't shoot!"
Can't wait to get a second game in with a large creature or two!