Post by dieselhorst on May 4, 2012 4:02:35 GMT 10
So here are some warband ideas I had after I read the 2.05 rules. Unfortunately, I'm just a broke college student so I don't have any minis for them (or even a proper gaming table), but I decided to show the stats and some of the (rather playful) fluff. Let me know what you think!
QUIKTHORN RANGERS
Hailing from the vale of the Quikenbourne river, this small alliance of humans and elves are charged with the task of defending the Quikthorn forest. They are led by Fellrond Half-Cloven, the steward of Quikthorn, and his life-long friend Atheldread.
Fellrond Half-Cloven, Steward of Quikthorn:
To Kill: 4 (Elven Cuirass, +1)
Combat: 4 (Icebrand, +1)
Shoot: 4 (Spirit Bow)
Magic: 1
Level: 4
Size: 3
L-Strike: --
Wildside: Leader
Abilities: Acrobatics, Guiding Spirit (Buff 1 shoot, all, long)
Cost:80
Atheldread the Bold, trusted friend to Fellrond:
To Kill: 4 (Elven Cuirass, +1)
Combat: 5 (Elven sword, Master swordsman, +2)
Shoot: --
Magic: --
Level: 4
Size: 3
L-Strike: --
Wildside: Leader
Abilities: Jump 1, Majesty in combat (Buff 1 combat, all, battle)
Cost:65
Indoomiel, Elven Bowman:
To Kill: 3
Combat: 2
Shoot: 4 (Long Bow)
Magic: --
Level: 3
Size: 3
L-Strike: --
Wildside: Hold
Abilities: Arc Fire, Gloom Cloak (Shielding).
Cost:30
Ingloomiel, Elven Scout-ranger:
To Kill: 3
Combat: 3
Shoot: 2 (Throwing knives)
Magic: --
Level: 2
Size: 3
L-Strike: --
Wildside: Panics
Abilities: Acrobatics, Gloom Cloak (Shielding)
Cost:24
Slayomer, Human Marksman:
To Kill: 3
Combat: 3
Shoot: 3 (Crossbow Rifle)
Magic: --
Level: 2
Size: 3
L-Strike: --
Wildside: Hold
Abilities: --
Cost:20
Slayoden, Human Swordsman:
To Kill: 3
Combat: 4 (Sparring Partner to Atheldread, +1)
Shoot: --
Magic: --
Level: 3
Size: 3
L-Strike: --
Wildside: Hold
Abilities: --
Cost:17
Queer-Root Dry-Branch, Twisted Spell-Caster:
To Kill: 3
Combat: 1 (Frail, -2)
Shoot: 3
Magic: 4
Level: 2
Size: 3
L-Strike: --
Wildside: Strange Visions (Panics)
Abilities: Deep Connection to Dankthorn (Summon)
Cost:31
Dankthorn the Treeman, Sproutling to Lord Quikthorn himself:
To Kill: 5 (Tough Bark, +1)
Combat: 5 (Mighty Branch, +1)
Shoot: --
Magic: --
Level: 3
Size: 4
L-Strike: --
Wildside: Hold
Abilities: Dooooon't be Haaaaaasty (Slow)
Cost:21
Spells (Queer-Root): 2x Bridge, 1x Blink, 1x Enshroud, Teleportal.
Total: 299
If you should ever travel by the banks of the fair Quikenbourne, then you can be sure you will be under the watchful eyes of the Quikthorn Rangers. And should you come with force in defiance of Freeborn creatures, then you can be sure that they will make your greeting of deadly barbs, blades of quiksilver, and the very wrath of the forest brought to life.
THE DEMON SKULL CLAN
The Demon Skull Clan was once a proud and wealthy family with power of governance over several hamlets and villages on the borders of the Northern Wastes. However, with the advent of the Derkening, the young master Cranius, an apprentice to a great highland wizard, was seized by the dread forces of the beyond and was granted the curse of bone. The curse tainted his heart and slowly consumed his body with a crust of bone that grew everyday. Cranius murdered his master and then his father, claiming leadership of the clan. Before long, the curse had spread to the entire clan and damned them to the beyond. Cranius and his few followers then set out on a desperate attempt to find the stone all-knowing to reverse the curse...and...perhaps... use it for eeeevil.
Lord Cranius Demon Skull:
To Kill: 4 (Curse of bone, +1)
Combat: 3
Shoot: 4
Magic: 4
Level: 4
Size: 3
L-Strike: --
Wildside: Leader
Abilities: --
Cost: 69
Vertebrae, Cranius's Bone-Hawk familiar:
To Kill: 2
Combat: 3
Shoot: --
Magic: --
Level: 2
Size: 2
L-Strike: --
Wildside: Bound
Abilities: Fly, Familiar (Buff 1 magic and 1 combat to Cranius)
Cost: 26
Humorus the Dying, Cranius's Bodyguard:
To Kill: 5 (Curse of Bone, Advanced Case, +2)
Combat: 4 (Heavy Blade, +1)
Shoot: --
Magic: --
Level: 4
Size: 3
L-Strike: --
Wildside: Berserk
Abilities: Skulltum (Shielding), Slow
Cost:35
Lateralus the Deciever, Cranius's most trusted servant:
To Kill: 4 (Curse of bone, +1)
Combat: 3
Shoot: 3
Magic: 3
Level: 3
Size: 3
L-Strike: --
Wildside: Steadfast
Abilities: --
Cost:48
Pelvus, Lateralus's Hound Familiar:
To Kill: 2
Combat: 3 (Slavering Jaws)
Shoot: --
Magic: --
Level: 2
Size: 2
L-Strike: --
Wildside: Bound
Abilities: Familiar (Buff 1 magic to Lateralus)
Cost:11
Femur, Acolyte to Cranius:
To Kill: 3
Combat: 3
Shoot: 3
Magic: 1
Level: 2
Size: 3
L-Strike: --
Wildside: Panics
Abilities:--
Cost:22
Skull Knights x5, the lost members of the clan, trapped forever in bodies of bone:
To Kill: 4 (Curse of bone, +1)
Combat: 3
Shoot: --
Magic: --
Level: 2
Size: 3
L-Strike: --
Wildside: Respawn
Abilities: Very Slow
Cost:4 each, 20 total.
Doomclaw Demon, creature of the beyond:
To Kill: 3
Combat: 4 (Rending Claws, +1)
Shoot: --
Magic: 1
Level: 3
Size: 3
L-Strike: --
Wildside: Animosity
Abilities: Fly
Cost:30
Flesh Golem, Abomination of dead flesh made animate:
To Kill: 5 (Senseless to pain, +1)
Combat: 4
Shoot: --
Magic: --
Level: 2
Size: 4
L-Strike: --
Wildside: Blind Fury
Abilities: Very Slow
Cost:7
Spells: (Cranius) 1x Control, Teleportal, 1x Push, 1x Strike Fear, (Lateralus) Dispel Portal, 1x Entrap, 2x Bridge, Teleportal, (Femur) 1x Quicken, 1x Buff.
Total Cost:300
If you notice it is unseasonably dark without your homestead, and that your skin is breaking out in rough, irksome patches, consult your village dermatologist immediately; for the Curse of Bone is spreading.
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Uh oh. I'm out of time for now. Got to get to class. I will post back later tonight or tomorrow with my third warband idea: THE RONIN.
QUIKTHORN RANGERS
Hailing from the vale of the Quikenbourne river, this small alliance of humans and elves are charged with the task of defending the Quikthorn forest. They are led by Fellrond Half-Cloven, the steward of Quikthorn, and his life-long friend Atheldread.
Fellrond Half-Cloven, Steward of Quikthorn:
To Kill: 4 (Elven Cuirass, +1)
Combat: 4 (Icebrand, +1)
Shoot: 4 (Spirit Bow)
Magic: 1
Level: 4
Size: 3
L-Strike: --
Wildside: Leader
Abilities: Acrobatics, Guiding Spirit (Buff 1 shoot, all, long)
Cost:80
Atheldread the Bold, trusted friend to Fellrond:
To Kill: 4 (Elven Cuirass, +1)
Combat: 5 (Elven sword, Master swordsman, +2)
Shoot: --
Magic: --
Level: 4
Size: 3
L-Strike: --
Wildside: Leader
Abilities: Jump 1, Majesty in combat (Buff 1 combat, all, battle)
Cost:65
Indoomiel, Elven Bowman:
To Kill: 3
Combat: 2
Shoot: 4 (Long Bow)
Magic: --
Level: 3
Size: 3
L-Strike: --
Wildside: Hold
Abilities: Arc Fire, Gloom Cloak (Shielding).
Cost:30
Ingloomiel, Elven Scout-ranger:
To Kill: 3
Combat: 3
Shoot: 2 (Throwing knives)
Magic: --
Level: 2
Size: 3
L-Strike: --
Wildside: Panics
Abilities: Acrobatics, Gloom Cloak (Shielding)
Cost:24
Slayomer, Human Marksman:
To Kill: 3
Combat: 3
Shoot: 3 (Crossbow Rifle)
Magic: --
Level: 2
Size: 3
L-Strike: --
Wildside: Hold
Abilities: --
Cost:20
Slayoden, Human Swordsman:
To Kill: 3
Combat: 4 (Sparring Partner to Atheldread, +1)
Shoot: --
Magic: --
Level: 3
Size: 3
L-Strike: --
Wildside: Hold
Abilities: --
Cost:17
Queer-Root Dry-Branch, Twisted Spell-Caster:
To Kill: 3
Combat: 1 (Frail, -2)
Shoot: 3
Magic: 4
Level: 2
Size: 3
L-Strike: --
Wildside: Strange Visions (Panics)
Abilities: Deep Connection to Dankthorn (Summon)
Cost:31
Dankthorn the Treeman, Sproutling to Lord Quikthorn himself:
To Kill: 5 (Tough Bark, +1)
Combat: 5 (Mighty Branch, +1)
Shoot: --
Magic: --
Level: 3
Size: 4
L-Strike: --
Wildside: Hold
Abilities: Dooooon't be Haaaaaasty (Slow)
Cost:21
Spells (Queer-Root): 2x Bridge, 1x Blink, 1x Enshroud, Teleportal.
Total: 299
If you should ever travel by the banks of the fair Quikenbourne, then you can be sure you will be under the watchful eyes of the Quikthorn Rangers. And should you come with force in defiance of Freeborn creatures, then you can be sure that they will make your greeting of deadly barbs, blades of quiksilver, and the very wrath of the forest brought to life.
THE DEMON SKULL CLAN
The Demon Skull Clan was once a proud and wealthy family with power of governance over several hamlets and villages on the borders of the Northern Wastes. However, with the advent of the Derkening, the young master Cranius, an apprentice to a great highland wizard, was seized by the dread forces of the beyond and was granted the curse of bone. The curse tainted his heart and slowly consumed his body with a crust of bone that grew everyday. Cranius murdered his master and then his father, claiming leadership of the clan. Before long, the curse had spread to the entire clan and damned them to the beyond. Cranius and his few followers then set out on a desperate attempt to find the stone all-knowing to reverse the curse...and...perhaps... use it for eeeevil.
Lord Cranius Demon Skull:
To Kill: 4 (Curse of bone, +1)
Combat: 3
Shoot: 4
Magic: 4
Level: 4
Size: 3
L-Strike: --
Wildside: Leader
Abilities: --
Cost: 69
Vertebrae, Cranius's Bone-Hawk familiar:
To Kill: 2
Combat: 3
Shoot: --
Magic: --
Level: 2
Size: 2
L-Strike: --
Wildside: Bound
Abilities: Fly, Familiar (Buff 1 magic and 1 combat to Cranius)
Cost: 26
Humorus the Dying, Cranius's Bodyguard:
To Kill: 5 (Curse of Bone, Advanced Case, +2)
Combat: 4 (Heavy Blade, +1)
Shoot: --
Magic: --
Level: 4
Size: 3
L-Strike: --
Wildside: Berserk
Abilities: Skulltum (Shielding), Slow
Cost:35
Lateralus the Deciever, Cranius's most trusted servant:
To Kill: 4 (Curse of bone, +1)
Combat: 3
Shoot: 3
Magic: 3
Level: 3
Size: 3
L-Strike: --
Wildside: Steadfast
Abilities: --
Cost:48
Pelvus, Lateralus's Hound Familiar:
To Kill: 2
Combat: 3 (Slavering Jaws)
Shoot: --
Magic: --
Level: 2
Size: 2
L-Strike: --
Wildside: Bound
Abilities: Familiar (Buff 1 magic to Lateralus)
Cost:11
Femur, Acolyte to Cranius:
To Kill: 3
Combat: 3
Shoot: 3
Magic: 1
Level: 2
Size: 3
L-Strike: --
Wildside: Panics
Abilities:--
Cost:22
Skull Knights x5, the lost members of the clan, trapped forever in bodies of bone:
To Kill: 4 (Curse of bone, +1)
Combat: 3
Shoot: --
Magic: --
Level: 2
Size: 3
L-Strike: --
Wildside: Respawn
Abilities: Very Slow
Cost:4 each, 20 total.
Doomclaw Demon, creature of the beyond:
To Kill: 3
Combat: 4 (Rending Claws, +1)
Shoot: --
Magic: 1
Level: 3
Size: 3
L-Strike: --
Wildside: Animosity
Abilities: Fly
Cost:30
Flesh Golem, Abomination of dead flesh made animate:
To Kill: 5 (Senseless to pain, +1)
Combat: 4
Shoot: --
Magic: --
Level: 2
Size: 4
L-Strike: --
Wildside: Blind Fury
Abilities: Very Slow
Cost:7
Spells: (Cranius) 1x Control, Teleportal, 1x Push, 1x Strike Fear, (Lateralus) Dispel Portal, 1x Entrap, 2x Bridge, Teleportal, (Femur) 1x Quicken, 1x Buff.
Total Cost:300
If you notice it is unseasonably dark without your homestead, and that your skin is breaking out in rough, irksome patches, consult your village dermatologist immediately; for the Curse of Bone is spreading.
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Uh oh. I'm out of time for now. Got to get to class. I will post back later tonight or tomorrow with my third warband idea: THE RONIN.